In this class, we explored a range of technologies and the various ways they can be integrated into instruction. Our projects asked us to pick a central topic – I chose the causes of the American Revolution – that covered enough sub-topics to created four learning activities using four different technologies. Here is the project plan, which outlines the topics, audience, and rationale behind the activities.
The first activity uses mind mapping to look at England’s role in starting the Revolution.
The second activity uses presentation technologies to look at the lives of important figures of the Revolution. This example focuses on George Washington.
The third activity uses games as a tool for summative assessment.
The fourth activity uses augmented reality and mobile technology to explore the famous ride of Paul Revere.
Here is the first of the four posters. Use the Aurasma app, available in your app store, to check these out! Full instructions for viewing the Auras are at the end of the paper.