EDU 625

In this class, we explored a range of technologies and the various ways they can be integrated into instruction. Our projects asked us to pick a central topic – I chose the causes of the American Revolution – that covered enough sub-topics to created four learning activities using four different technologies. Here is the project plan, which outlines the topics, audience, and rationale behind the activities.

 

The first activity uses mind mapping to look at England’s role in starting the Revolution.

 

The second activity uses presentation technologies to look at the lives of important figures of the Revolution. This example focuses on George Washington.

Click on the picture to view the sample student presentation.
Click on the picture to view the sample student presentation.
Click the picture to view the presentation.
Click the picture to view the presentation.

 

 

 

 

 

 

The third activity uses games as a tool for summative assessment.

Click on the picture to view and play the game.
Click on the picture to view and play the game.

 

 

 

 

 

 

 

 

 

The fourth activity uses augmented reality and mobile technology to explore the famous ride of Paul Revere.

Here is the first of the four posters. Use the Aurasma app, available in your app store, to check these out! Full instructions for viewing the Auras are at the end of the paper.

Part 1
Part 1

 

 

 

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s